Below you will find pages that utilise the taxonomy term “game”
Publishes from Joe Liu
Shake to Quack
🦆🦆
Play it here: https://thatisdrtruman.github.io/shake_to_quack_html/
For Android users, Download
You can also see how I made ‘Shake To Quack’ with Godot 3.5.3 with C# Support.
https://github.com/thatisdrtruman/shake-to-quack
How I decided to make it One day on Tiktok, I came across a Tokyo Disneyland Glu Glu Quacking Stick for the theme park’s Quacky City event, celebrating Donald Duck’s 90th anniversary.
For a while, I wanted to make a game or an app on Godot and with C#, and I decided to prove myself I can code in C#, with an app version of the Stick.
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Publishes from Joe Liu
Fillup Status App 1.3
This is the fourth post to ‘Fillup’, to see the first post about it, go here, the second here, or the third To download the APK, go here, iOS coming soon, but now have a browser version: Site for web app
I now added ten checkboxes to mark in your player’s inventory. Whether you already have one of the items and/or abilities. And there is a new Coordinate generator.
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Publishes from Joe Liu
Fillup Status Site
Fillup-status-app but in a browser, internet required: Your HP: 20
Roll Moves Roll Coordinates Your coordinates: , Your abilities:
Stomp Block Slide
Teleport Triple Punch Your items:
Lasoo Wall Mine
Spear HP Bottle (Use: +5HP) To download the Android APK, go here, if you’re on PC and want to play it offine, save this page as a single file
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Publishes from Joe Liu
Fillup Status App 1.1
UPDATE 01/02/2024: Download now at fillup-status-app-1.2 This is the third post to ‘Fillup’, to see the first post about it, go here, the second here To download the APK, go here, iOS coming soon, but now I have a browser version: Site for web app
I now added two EditText boxes to mark in your player’s coordinates, bolded the title and slightly condense them features together.
The HP bar (the number changes as you use the slider)
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Publishes from Joe Liu
Fillup Status App
UPDATE 01/02/2024: Download now at fillup-status-app-1.2 This is the second post to ‘Fillup’, to see the first post about it, go here, or here for the third post To download the APK, go here, iOS coming soon, but now, use browser version: Site for web app
I made this app to organise my game better, by allowing players to roll their moves dice and slide their Health Point themselves. So far, only on Android 5.
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Publishes from Joe Liu
Bejin Bot
FREE DOWNLOAD
WIP (Still need texture and animation and bio) Bejin Bot A robot designed in Blender inspired by a robot from an Australian animator.
Download here
Still deciding how to colour it, and its purpose in a game, art or story.
Name derived from ‘Begin’, ‘g’ soften to ‘j’, to reference my first character design in Blender.
Other model pics of Bejin Bot: Update pending.
model-download There you are, this version of Bejin Bot is fully copyleft
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Publishes from Joe Liu
Sticky Note Cards and Game
💌👌
Sticky Note Cards and Game or HERE
I always believe regardless of price, something homemade or unbought always has some soul, a priceless item.
Simple to make: make an art with sticky notes and bookmarks, write your message or picture, and cover it with lots of redundant sticky notes for a game.
If you remove the redundant notes correctly, you will get the right picture and message.
If you would like a personalised card in this style, DM me on Linkedin, Facebook, or Tiktok, starting the message with “I would like a sticky note card.
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Publishes from Joe Liu
Fillup
UPDATE 22 Jan 2024: After playing the game with some people and reviewing how to be more organised, I have made a Fillup Status app for players to track their HP and roll the dice themselves for the number of moves. Download it here or on ‘Fillup Status App’ page. A game I made in July to January 2023-24, now in its testing phase.
The manual and documentation: https://shorturl.at/kuX29
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Publishes from Joe Liu
Grabo
In July/August 2023, I worked on a My First Game Jam project called Grabo.
Inspired by Kingdom Hearts III using Unreal Engine 4, I wanted to make an Unreal Engine 5 Game as a general 2D platformer.
Grabo, a beartrap in a 2D platformer who needs to destroy all melty liquid vats. This is written in Unreal Engine 5.2.1 as a 2023 My First Game Jam entry ( https://itch.io/jam/my-first-game-jam-summer-2023 ).
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